Two Seasons · One Athlete
A starter's year is two completely different jobs. From June to October you build — strength, power, skill volume, and whatever the film says is holding you back. From November to March you maintain and recover around a 20-hour team week, because the games are won by the freshest version of you, not the most-trained one. The toggle below switches between them. It opens on Off-Season — that's the job in front of you right now.
Tap a drill anywhere to check it off. Legend: ● you (O) ✕ defender (X) → cut ⇢ pass ∿ dribble ⌒ shot.
Off-season · frequency & rhythm
Five hard days, one active-recovery, one off. Power and speed get fresh legs; the two lower-body lifts are spaced so neither poisons your explosive work. This assumes you control your own week — if LVC runs summer team lifts, those replace the matching day here, don't stack on top.
The anti-plateau engine
Same skeleton all summer, but shift the heavy volume every 3–4 weeks so you peak athletically and skill-wise heading into October. Everything outside the spotlight drops to maintenance. Deload (cut all volume ~40%) every 4th week — you come back stronger, not behind.
Off-season · Day 1 · fresh legs
You've got the training age for real reactive plyos. Depth jump: step off a low-moderate box, land soft, then explode straight up instantly — minimize ground contact. Full rest between reps; this is nervous-system work, not conditioning. Stop the moment you slow down.
Real load now — this is the bank you'll spend all season. RDL builds the posterior chain that drives your sprint and jump; split squats own the single-leg strength basketball actually uses. Coordinate the percentages with your strength coach.
Low effort, high focus — groove the release while the legs are spent, and bank free throws in pairs. Track the percentage.
Off-season · Day 2 · low leg load
Game-speed two-ball work, then live combos against an imaginary defender: hesitation, in-and-out, crossover chains. At your level the standard is doing it without looking and without slowing your feet.
This is a volume day — chase quality makes, not heaves. Mix catch-and-shoot, off-the-dribble pull-ups, and shots off movement. Track make % per category so you know what's real under fatigue.
Floaters, euros, off-one vs off-two, plus finishing through a pad or defender. Both hands, both sides. College defenders are bigger — train finishing while getting hit.
Pallof press, suitcase carries, single-leg RDL, planks. Joint armor — boring, and the reason you stay on the floor in March.
Off-season · Day 3
Short sprints (10–20 yd) for acceleration, then L-drill / pro-agility for sharp cuts. Full recovery — you want top speed, not tired reps.
Build the upper body that holds position and absorbs contact. Heavy but clean, 1–2 reps in reserve.
Blocks A–B: build an aerobic base with 20–25 min tempo work so you recover between sprints faster. Block C: switch to court-based intervals that look like a game. Don't skip the base — it's why you're still flying in the 2nd half.
Off-season · Day 4 · everything vs a defender
Rep the decision tree off a ball screen: turn the corner, pull up, or hit the roller. The skill at your level isn't the move — it's reading the coverage and making the right one at speed. (See the position layer below for what to bias.)
Build up to full runs against real competition — ideally your teammates or a higher level. This is the lab where everything else gets tested. Sprint both ways; the runs double as your conditioning.
Off-season · Day 5
A different stimulus than Day 1 — lighter bilateral or front-loaded squat, hamstring-specific work (Nordics protect against the non-contact hamstring pulls that end seasons), and unilateral step-ups/lateral lunges.
Sprint-to-contest closeouts (sprint → chop steps → high hands, don't fly by), zig-zag slides, and getting over/under screens. Defense is how a D3 starter keeps minutes when the shot isn't falling.
End on game-shots with consequences: make-it-or-run, late-clock situations, FTs after sprints. Shoot tired and under a little pressure so it transfers.
In-season · the most important day
Game day is for performing, not training. The work is already in the bank — today you just prime the system and refuel it.
Specialize the skill work
The strength, power, and recovery framework is the same for everyone. The skill emphasis isn't. Bias your Day 2 / Day 4 skill blocks toward your role. Tell me your actual position and I'll rebuild these as their own day-by-day blocks.
The half nobody trains
You're a full-time student playing heavy minutes. Your performance ceiling is set by recovery as much as training — and in-season, more.