● D3 Starter · LVC · Advanced training age

Two Seasons · One Athlete

Hold The SpotThen Take More

A starter's year is two completely different jobs. From June to October you build — strength, power, skill volume, and whatever the film says is holding you back. From November to March you maintain and recover around a 20-hour team week, because the games are won by the freshest version of you, not the most-trained one. The toggle below switches between them. It opens on Off-Season — that's the job in front of you right now.

Tap a drill anywhere to check it off. Legend: ● you (O)   ✕ defender (X)   → cut   ⇢ pass   ∿ dribble   ⌒ shot.

Off-season · frequency & rhythm

The Build Week

Five hard days, one active-recovery, one off. Power and speed get fresh legs; the two lower-body lifts are spaced so neither poisons your explosive work. This assumes you control your own week — if LVC runs summer team lifts, those replace the matching day here, don't stack on top.

D1
Power + Lower
HEAVY
D2
Skill + Shooting
VOLUME
D3
Speed + Upper + Cond
MIXED
D4
Skill + Live
COMPETE
D5
Lower #2 + Defense
SINGLE-LEG
D6
Active Recovery
EASY
D7
Full Rest
OFF

The anti-plateau engine

Rotate The Emphasis

Same skeleton all summer, but shift the heavy volume every 3–4 weeks so you peak athletically and skill-wise heading into October. Everything outside the spotlight drops to maintenance. Deload (cut all volume ~40%) every 4th week — you come back stronger, not behind.

Weeks 1–4
Block A · Strength Base
Spotlight
Max strength + power + base conditioning
Maintain
Shooting, handles, finishing
Weeks 5–8
Block B · Skill Volume
Spotlight
Shooting volume + handles + finishing
Maintain
Strength (heavy/brief), power
Weeks 9–12
Block C · Compete
Spotlight
Live play + game-speed skill + conditioning
Maintain
Strength, shooting touch

Off-season · Day 1 · fresh legs

01Power + Lower Strength≈ 80 min
Plyometrics — explosive, fresh, FIRST
Depth jumps + box jumps + bounds

You've got the training age for real reactive plyos. Depth jump: step off a low-moderate box, land soft, then explode straight up instantly — minimize ground contact. Full rest between reps; this is nervous-system work, not conditioning. Stop the moment you slow down.

Depth 3×4low box Box 4×3 Bound 3×5each leg Effort RPE 9 · low fatigue
step off land soft explode ↑
Advanced only — minimal ground time, instant re-jump. Skip if any knee/Achilles pain.
Lower strength — bilateral, heavy
Back squat · RDL · Bulgarian split squat

Real load now — this is the bank you'll spend all season. RDL builds the posterior chain that drives your sprint and jump; split squats own the single-leg strength basketball actually uses. Coordinate the percentages with your strength coach.

Squat 4×4~83% 1RM RDL 4×6 Split 3×8each leg Calf 4×10 Load RPE 8 · 1–2 RIR
Touch finish
Form shooting + 75 free throws

Low effort, high focus — groove the release while the legs are spent, and bank free throws in pairs. Track the percentage.

25 makesform75 FTin 2sIntensityRPE 4

Off-season · Day 2 · low leg load

02Skill + Shooting Volume≈ 90 min · 300+ makes
Ball handling
Two-ball series + combo moves at speed

Game-speed two-ball work, then live combos against an imaginary defender: hesitation, in-and-out, crossover chains. At your level the standard is doing it without looking and without slowing your feet.

5 moves×45 s, ×2combos 5×ea sideIntensityRPE 7
Shooting volume
Spot + off-dribble + movement threes

This is a volume day — chase quality makes, not heaves. Mix catch-and-shoot, off-the-dribble pull-ups, and shots off movement. Track make % per category so you know what's real under fatigue.

300+ makestotal 3PT ~150attempts ~800/wkmake target Intensity RPE 6
scrn curl → catch → shoot
Sprint off the screen, feet set before the catch, shoot on the way up.
Finishing
Finish package + contact

Floaters, euros, off-one vs off-two, plus finishing through a pad or defender. Both hands, both sides. College defenders are bigger — train finishing while getting hit.

5 eachper finish, ×3contact 4×5each sideIntensityRPE 7–8
Core & balance
Anti-rotation + single-leg control

Pallof press, suitcase carries, single-leg RDL, planks. Joint armor — boring, and the reason you stay on the floor in March.

3 roundscircuitIntensityRPE 6

Off-season · Day 3

03Speed + Upper + Conditioning≈ 85 min
Speed & agility — fresh
Acceleration + change of direction

Short sprints (10–20 yd) for acceleration, then L-drill / pro-agility for sharp cuts. Full recovery — you want top speed, not tired reps.

Sprints 6×15 ydCOD 6 repsIntensityRPE 9 · full rest
Upper strength
Bench/incline · weighted pull-ups · OHP · rows

Build the upper body that holds position and absorbs contact. Heavy but clean, 1–2 reps in reserve.

Press 4×6Pull 4×6weightedOHP 3×6Row 3×10LoadRPE 8
Conditioning base
Aerobic base (early blocks) → court intervals (later)

Blocks A–B: build an aerobic base with 20–25 min tempo work so you recover between sprints faster. Block C: switch to court-based intervals that look like a game. Don't skip the base — it's why you're still flying in the 2nd half.

20–25 mintempoIntensityRPE 5–6

Off-season · Day 4 · everything vs a defender

04Skill + Live Play≈ 90 min
Position skill block + reads
Pick-and-roll reads (run your position's version)

Rep the decision tree off a ball screen: turn the corner, pull up, or hit the roller. The skill at your level isn't the move — it's reading the coverage and making the right one at speed. (See the position layer below for what to bias.)

3 reads×8 eachIntensityRPE 7
ball scrn 1 drive 2 pull-up 3 roller
Read the big's coverage: drop → pull up · hedge → reject/snake · switch → attack the mismatch.
Live play
1v1 → 3v3 → 5v5 runs

Build up to full runs against real competition — ideally your teammates or a higher level. This is the lab where everything else gets tested. Sprint both ways; the runs double as your conditioning.

40–50 minliveIntensityRPE 8–9

Off-season · Day 5

05Lower #2 + Defense≈ 80 min · single-leg / posterior emphasis
Lower strength #2
Trap-bar / front squat · Nordic · step-ups

A different stimulus than Day 1 — lighter bilateral or front-loaded squat, hamstring-specific work (Nordics protect against the non-contact hamstring pulls that end seasons), and unilateral step-ups/lateral lunges.

Squat 4×5Nordic 3×6Step-up 3×8each legLoadRPE 7–8
Defense
Closeouts + slides + ball-screen navigation

Sprint-to-contest closeouts (sprint → chop steps → high hands, don't fly by), zig-zag slides, and getting over/under screens. Defense is how a D3 starter keeps minutes when the shot isn't falling.

Closeout 3×6Slides 4×30 sIntensityRPE 7–8
Shooting (situational)
Game-situation + clutch reps

End on game-shots with consequences: make-it-or-run, late-clock situations, FTs after sprints. Shoot tired and under a little pressure so it transfers.

make 5to finishFT after sprintsIntensityRPE 6–7

In-season · the most important day

Game-Day Protocol

Game day is for performing, not training. The work is already in the bank — today you just prime the system and refuel it.

NIGHT BEFOREsleep + carbs WAKEnormal breakfast −3–4 HRpre-game meal −60 MINwarm-up + shoot TIP POSTrefuel <1 hr No heavy lifting · no new conditioning · nothing you haven't done before
  • Pre-game meal (3–4 hrs out): carb-forward, moderate protein, low fat and fiber. Eat what's worked before — game day is not the day to experiment.
  • Warm-up (~60 min out): your R.A.M.P. dynamic routine plus a few explosive primers and your shooting routine. Get sweaty and springy, not tired.
  • Post-game (within ~1 hr): protein + carbs to refuel, rehydrate, then prioritize sleep. This is recovery for the next game, especially on a quick turnaround.
  • Travel / back-to-backs: sleep on the bus, hydrate hard, light flush the next day, and communicate with the staff if your legs need managed minutes.

Specialize the skill work

By Position

The strength, power, and recovery framework is the same for everyone. The skill emphasis isn't. Bias your Day 2 / Day 4 skill blocks toward your role. Tell me your actual position and I'll rebuild these as their own day-by-day blocks.

Guard

PG / combo
  • Handles under live pressure; change of pace
  • Pick-and-roll reads & manipulation
  • Pull-up & step-back threes
  • On-ball defense + screen navigation
  • Turnover economy / decision-making

Wing

3 & D forward
  • Catch-and-shoot + movement threes off screens
  • Straight-line drives & finishing through contact
  • Transition running & spacing
  • Guarding 1–4; sprint closeouts
  • Cutting & relocation off the ball

Big

4 / 5
  • Rim finishing both hands; off-two power
  • Screening + roll/pop reads
  • Post footwork, duck-ins, short face-up
  • Boxout & rebounding, both ends
  • Rim protection / drop & hedge coverage

The half nobody trains

Recovery + Monitoring

You're a full-time student playing heavy minutes. Your performance ceiling is set by recovery as much as training — and in-season, more.

  • Sleep 8–9 hrs. Hardest thing to protect in college, biggest single lever you have. Guard it like a starter's spot depends on it — it does. Nap when the schedule allows.
  • Don't under-eat in-season. Use the dining hall well: protein every meal (~1.6 g/kg/day), carbs around practice and games, hydrate constantly. Losing weight and strength mid-season is a common, avoidable mistake.
  • Morning readiness check: rate sleep, soreness, legs/jump, mood. Two or more in the red → cut volume that day, especially in-season. The plan serves you, not the reverse.
  • Coordinate with the LVC strength & sports-med staff. If the team lifts, those are your lifts — don't double up. Loop in the trainers early on any niggle.
  • Deload off-season every 4th week. In-season, heavy game weeks are the deload — never stack extra work on top of them.
  • NCAA reality: in-season team activity is capped at 20 hrs/week with a required day off; summer work is largely voluntary and individual. Confirm the current specifics with your coaching/compliance staff.